People feel they spend
too much time on their phones


Understand digital wellbeing through cyberpsychology
Screen Sense explores how gaming, social media and digital technology influence attention, habits, wellbeing and everyday life.
Discover clear, accessible information about digital behaviour, practical tools for understanding digital habits and self-paced courses that explore the psychology behind the way we use technology.
Drawing on cyberpsychology, health psychology and behavioural science, Screen Sense translates research into meaningful insights that help adults and young people (16+) understand the relationship between people and technology.
Thanks for visiting Screen Sense! I’m Neal, a former professional gamer known as Mirage. I competed internationally, spending thousands of hours in digital environments where focus, performance and screen time were everything.
That experience gave me a front-row view of how powerful digital systems are and how difficult it can be to disengage from them once they become part of daily life.
If you’ve ever felt pulled too far into the screen or wondered why this happens, this is a place to understand the psychology behind it and what can be done next.
Neal Thompson
Digital Psychology Specialist
MSc Health Psychology
Former professional gamer (Mirage)

Founder of Screen Sense
MSc Health Psychology, University of Auckland
Digital Psychology Specialist
Certified Health and Wellness Coach
25 years in digital product leadership
Former professional gamer (Mirage)
Cyberpsychology focuses on how human behaviour, thoughts and emotions are influenced by digital technology including interactions with the internet, social media, online gaming, virtual reality and AI. It explores online identity, cyberbullying, digital addiction and the psychological impact of immersive technology, bridging traditional psychology with the digital world. These insights inform practical strategies and tools to help people manage their digital habits and wellbeing.
Problematic internet use can show up in various ways. Take our free, anonymous self-assessment quiz to see if reducing your screen time could be helpful.
Quiz >Stay up to date with the latest media coverage on digital wellbeing from around the world. We bring together important stories about screen time, online behaviour and healthier tech habits.
The latest research on Internet Addiction (IA) and Internet Gaming Disorder (IGD). This research highlights the importance of managing screen time.
View video interviews, documentaries, panels and talks that explore screen-time balance — from real-world stories to expert insights.
Watch >Each book offers a different lens on digital wellbeing: whether you’re curious about the brain’s reward system, the impact of social media, or self-regulation in the digital era.
Guest speaker bookings are available at your next event, podcast or webinar on a range of digital wellbeing related topics.
We all have our favourite ways to scroll, game or watch online content. Over time, these habits can quietly drain your energy, scatter your focus and affect your wellbeing.

The World Health Organisation (WHO) has officially added video game addiction — characterised by "a pattern of persistent or recurrent gaming behaviour" that "takes precedence over other life interests" — to their International Classification of Diseases (ICD) database.
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The relationship between social media use and life satisfaction changes across adolescent development. Our analyses of two UK datasets comprising 84,011 participants (10–80 years old) find that the cross-sectional relationship between self-reported estimates of social media use and life satisfaction ratings is most negative in younger adolescents.
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This report by eSafety in Australia provides valuable early insights on the initial impacts over the first three months of the social media delay on young people and families. One key finding was that most under-16s who had social media accounts before commencement were able to either retain them or create new ones at the three-month mark, with social media platforms’ failure to implement effective age assurance measures cited as the main reason.
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The Under the Influence series is a six-part NZ Herald documentary that investigates how today's digital technologies - particularly social media, algorithms and AI - are shaping the lives of young New Zealanders. Rather than focusing solely on screen time, it explores the psychological design of digital platforms, the attention economy, online harms, mental health, body image, addictive design and the emerging influence of AI companions.
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In The Anxious Generation, social psychologist Jonathan Haidt presents more than a dozen mechanisms by which this “great rewiring of childhood” has interfered with children’s social and neurological development, covering everything from sleep deprivation to attention fragmentation, addiction, loneliness, social contagion, social comparison and perfectionism.
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This pre-post study recruited 50 adult gamers from New Zealand to test the feasibility of a brief internet-delivered intervention. Completers (n = 35) reported a significant increase in well-being and reduction in severity, intensity, and time spent gaming, which reduced from an average of 29 to 11 hours per week.
Read MoreScreen Sense offers personalised one-to-one support to help you better understand your digital habits and make practical, lasting changes to the way you use technology.
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