
Stay up to date with the latest media coverage on digital wellbeing from around the world. We bring together important stories about screen time, online behaviour and healthier tech habits.

This report by eSafety in Australia provides valuable early insights on the initial impacts over the first three months of the social media delay on young people and families. One key finding was that most under-16s who had social media accounts before commencement were able to either retain them or create new ones at the three-month mark, with social media platforms’ failure to implement effective age assurance measures cited as the main reason.
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Older teenagers in the UK will face an overnight social media curfew, the government has announced - though they will be able to opt out of it by changing their account settings. It would mean apps such as Instagram, TikTok and YouTube being set to be unavailable by default to 16 and 17-year-olds between midnight and 06:00.
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The Australian government has announced it will double the maximum penalty for breaches of the nation's social media minimum age law to $99m (£51.7m). As part of the updated legislation, the eSafety Commissioner will also be able to compel social media companies to provide evidence of what steps they have taken to comply with the ban.
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The UK will go further to protect kids with world-leading additional restrictions on harmful features online such as live streaming and strangers communicating with children. Social media platforms will be blocked from offering services to under-16s, marking a line in the sand and setting a new normal for future generations.
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A study has found screen use for children is linked to long-term problems with attention, self-control and planning. The University of Auckland study - which pulled together research from around the world - found 81 percent of 58 studies showed at least one negative link between screen use and the brain's executive function, or management system.
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Austria has announced plans to ban social media for children aged under 14, becoming the latest country to consider introducing restrictions for children online. Andreas Babler says that it is the responsibility of politicians to protect children and argued that the issue should be treated no different to alcohol or tobacco: "There must be clear rules in the digital world too."
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A Los Angeles jury has handed down an unprecedented win for a young woman who sued Meta and YouTube over her childhood addiction to social media. Jurors found that Meta, which owns Instagram, Facebook and WhatsApp, and Google, owner of YouTube, intentionally built addictive social media platforms that harmed the 20-year old's mental health.
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The test, led by the UK government, will see 300 teens have their social apps disabled entirely, blocked overnight or capped to one hour's use - with some also seeing no such changes at all - in order to compare their experiences.
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Australians must prove they are over 18 before they can access adult content such as porn, R-rated video games and sexually explicit AI chatbots under new laws. The changes will protect children from harmful content, with platforms fined for breaches, Australia's online safety regulator said.
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Authorities in the European Union said that the video-sharing platform TikTok is in breach of online content regulations, warning the company to change “addictive” features in order to protect minors from compulsive use.
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Gaming platforms and social media pose similar risks for children: excessive time spent online, and potential exposure to predators, harmful content or bullying. Dr Daniela Vecchio wonders why gaming platforms have not been included in Australia's "world-first" social media ban for under-16s.
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A day of retail therapy can be just the ticket for some people to help them feel better about themselves. But what happens when you can't stop shopping? Surrounded by racks of shirts, dresses and jumpers, Lucy tells me that she could spend up to 14 hours a day searching out new clothes as an escape from reality.
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New Zealand should copy the Australian ban on social media for children under 16, a public health researcher says. The Australian government said it would pass a law banning social media for children under 16. Prime Minister Anthony Albanese announced yesterday that a bill will be introduced to parliament within weeks.
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Hundreds of millions of dollars of grants go to community groups every year from gambling, including pokies, Lotto and casinos – but legal online casinos wouldn’t have to, under new government plans. Steve Kilgallon reports.
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New data from the WHO Regional Office for Europe reveals a sharp rise in problematic social media use among adolescents, with rates increasing from 7% in 2018 to 11% in 2022. This, coupled with findings that 12% of adolescents are at risk of problematic gaming, raises urgent concerns about the impact of digital technology on the mental health and well-being of young people.
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The amount our kids use technology, including social media, is the number one worry for 70% of New Zealand parents, according to the latest State of the Nation Parenting Survey from NIB. Now get this stat: 50% of parents admit they are addicted to their own devices.
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The survey, which nib conducts annually with global research company, One Picture, canvassed the views of 1,226 parents, step-parents and guardians of children under 18, nationally. This year the survey shows technology use continues to nag at parents, with the real impacts on health and wellbeing increasingly evident. Technology use remains the number one worry for 70% of parents, with 24% ‘extremely concerned’.
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There's a new addiction in New Zealand - more than a third of Kiwis say they are hooked on their screens and many are blaming Covid for it. As the country enters its second week of lockdown, New Zealanders have been averaging five hours of screen time a day on top of using devices for work and school since the Covid pandemic started last year, a new NortonLifeLock study has found.
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The World Health Organisation (WHO) has officially added video game addiction — characterised by "a pattern of persistent or recurrent gaming behaviour" that "takes precedence over other life interests" — to their International Classification of Diseases (ICD) database.
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