

aming addiction plays havoc with the lives of millions of gamers around the world – we need to expand treatment options in New Zealand, says Jennifer Jiyun Park.
Video gaming occupies two contrasting public perceptions. It is widely embraced as a beloved hobby, yet also seen as a source of harm. As games become more sophisticated, encouraging longer and more frequent play, a growing number of individuals are swept up to the point of losing control.
Jennifer Jiyun Park is a doctoral candidate, School of Population Health, Faculty of Medical and Health Sciences, University of Auckland
Read the full article on the Auckland University website.
Also published on Newsroom.

This pre-post study recruited 50 adult gamers from New Zealand to test the feasibility of a brief internet-delivered intervention. Completers (n = 35) reported a significant increase in well-being and reduction in severity, intensity, and time spent gaming, which reduced from an average of 29 to 11 hours per week.
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