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‍‍Understand digital wellbeing through cyberpsychology

Screen Sense explores how gaming, social media and digital technology influence attention, habits, wellbeing and everyday life.

Discover clear, accessible information about digital behaviour, practical tools for understanding digital habits and self-paced courses that explore the psychology behind the way we use technology.

Drawing on cyberpsychology, health psychology and behavioural science, Screen Sense translates research into meaningful insights that help adults and young people (16+) understand the relationship between people and technology.

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Welcome to Screen Sense

Thanks for visiting Screen Sense! I’m Neal, a former professional gamer known as Mirage. I competed internationally, spending thousands of hours in digital environments where focus, performance and screen time were everything.

That experience gave me a front-row view of how powerful digital systems are and how difficult it can be to disengage from them once they become part of daily life.

‍If you’ve ever felt pulled too far into the screen or wondered why this happens, this is a place to understand the psychology behind it and what can be done next.
‍

Neal Thompson
Digital Psychology Specialist
MSc Health Psychology
Former professional gamer (Mirage)

About

Cyberpsychology with Neal Thompson

Founder of Screen Sense
MSc Health Psychology, University of Auckland
Digital Psychology Specialist
Certified Health and Wellness Coach
25 years in digital product leadership
Former professional gamer (Mirage)
Cyberpsychology focuses on how human behaviour, thoughts and emotions are influenced by digital technology including interactions with the internet, social media, online gaming, virtual reality and AI. It explores online identity, cyberbullying, digital addiction and the psychological impact of immersive technology, bridging traditional psychology with the digital world. These insights inform practical strategies and tools to help people manage their digital habits and wellbeing.
01
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Quiz

Problematic internet use can show up in various ways. Take our free, anonymous self-assessment quiz to see if reducing your screen time could be helpful.

Quiz >
02
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News

Stay up to date with the latest media coverage on digital wellbeing from around the world. We bring together important stories about screen time, online behaviour and healthier tech habits.

News >
03
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Science

The latest research on Internet Addiction (IA) and Internet Gaming Disorder (IGD). This research highlights the importance of managing screen time.

Science >
04
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Watch

View video interviews, documentaries, panels and talks that explore screen-time balance — from real-world stories to expert insights.

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05
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Read

Each book offers a different lens on digital wellbeing: whether you’re curious about the brain’s reward system, the impact of social media, or self-regulation in the digital era.

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Speaker

Guest speaker bookings are available at your next event, podcast or webinar on a range of digital wellbeing related topics.

Speaker >

CYBERPSYCHOLOGY

Discover the psychology behind gaming, social media and digital life

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Featured Insights

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News

Meta agrees to $18 billion settlement over alleged social media harm to children

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News

Early days, early insights: Understanding experiences of social media age restrictions at the three-month follow-up

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Watch

NZ Herald - Under the Influence Series

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76%

People feel they spend
too much time on their phones

22%

NZ teens surveyed met the criteria
of problematic social media use

12%

Young people are at risk of
problematic gaming

Digital Habits

more digital Habits

We all have our favourite ways to scroll, game or watch online content. Over time, these habits can quietly drain your energy, scatter your focus and affect your wellbeing.

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Social Media
Digital Habits
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Gambling
Digital Habits
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Gaming
Digital Habits
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Binge Watching
Digital Habits
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Online Shopping
Digital Habits
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Doomscrolling
Digital Habits
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AI Companionship
Digital Habits
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Pornography
Digital Habits
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Stock Trading
Digital Habits

Statistics

Problematic social media use common among NZ teens

Recent New Zealand research found that 22% of teens surveyed met criteria for problematic social media use, characterised by addiction-like patterns such as preoccupation, loss of control and conflict around social media use.

Public Health Communication Centre Aotearoa

Digital Wellness Report: Exploring the impact of our digital habits

76% of people believe they spend “too much” time on their phones. Of all the adults surveyed, 40% are spending five or more hours on their phone each day and 20% are spending seven or more. Average screen time is five hours. 74% of people who have tried to reduce their screen time struggle to do so.

BePresent

Nib - State of the Nation Parenting Survey

The amount of time kids’ spend online worried 75% of parents and is the number one worry. Yet, 50% (of parents) said they spent too much time on their own devices, and 66% admit to relying on screens as a bargaining chip to distract children.

nib Survey

Digital inclusion and wellbeing in New Zealand

We find that 15% of 15 year olds report using the internet for more than 6 hours per day on a weekday outside of school. Once daily internet use (on weekdays outside of school) exceeds about two hours, we find no positive association of internet use and wellbeing.

Motu Economic and Public Research Policy

Recent Insights

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News

Video gaming addiction is now officially a disease: World Health Organisation

The World Health Organisation (WHO) has officially added video game addiction — characterised by "a pattern of persistent or recurrent gaming behaviour" that "takes precedence over other life interests" — to their International Classification of Diseases (ICD) database.

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News

Australians must prove they are over 18 to access porn under new laws

Australians must prove they are over 18 before they can access adult content such as porn, R-rated video games and sexually explicit AI chatbots under new laws. The changes will protect children from harmful content, with platforms fined for breaches, Australia's online safety regulator said.

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News

How to get ahead of the game to treat problem gamers

Gaming addiction plays havoc with the lives of millions of gamers around the world – we need to expand treatment options in New Zealand, says Jennifer Jiyun Park.

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Watch

Australian clinic tackles screen addiction as social media ban looms

The suffering of people who are addicted to gaming and social media, the struggle of their families, and the need for screening, prevention, early intervention and treatment are highlighted in this interview with Dr Daniela Vecchio on Reuters.

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Science

Reducing social media use improves appearance and weight esteem in youth with emotional distress

A brief 4-week intervention using screen time trackers showed that reducing social media use (SMU, experimental group) yielded significant improvements in appearance and weight esteem in distressed youth with heavy SMU, whereas unrestricted access to social media (control group) did not.

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Science

Impact of internet addiction on mental health: an integrative therapy is needed

In the past few years internet addiction (IA) and internet gaming disorder (IGD) have become very frequent, leading to many personality and psychiatric disorders including low self-esteem, impulsivity, poor sleep quality, mood disorder, and suicide. IA has been included in Appendix III of the Diagnostic and Statistical Manual for Mental Disorders (DSM-5) as IGD. In addition, IA leads to many neuroanatomical and neurochemical alterations including cortical thinning of various components of the brain and altered dopaminergic reward circuitry.

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Digital Safety

More Digital Safety
Cyberbullying
Sextortion
Online Radicalisation
Romance Scams
Catfishing
Deepfake Scams
More Digital Safety
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Screen Sense Sessions

Screen Sense offers personalised one-to-one support to help you better understand your digital habits and make practical, lasting changes to the way you use technology.

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About us

Understand digital wellbeing through cyberpsychology. Screen Sense explores the psychology behind gaming, social media and digital technology through evidence-based articles, courses and practical insights for adults and young people (16+).

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Cyberpsychology | Digital Wellbeing