HomeQuizHabitsSafetyInsightsSessionsAbout
SCREEN SENSE

Screen Sense

Cyberpsychology | Digital Wellbeing
ContactAboutQuizCoachingArticlesTypesHome
Close
HomeQuizHabitsSafetyInsightsSessionsAboutContact
Back to Articles
May 29, 2019
News

Video gaming addiction is now officially a disease: World Health Organisation

F

or many years, parents have raised concerns that their children might be addicted to video games.

The emergence of Fortnite and other online games has since seen gaming addiction in young children and teens spiral.

Now, the World Health Organisation (WHO) has officially added video game addiction — characterised by "a pattern of persistent or recurrent gaming behaviour" that "takes precedence over other life interests" — to their International Classification of Diseases (ICD) database.

Read the full article on NZHerald.

You might Also Like

News

Early days, early insights: Understanding experiences of social media age restrictions at the three-month follow-up

This report by eSafety in Australia provides valuable early insights on the initial impacts over the first three months of the social media delay on young people and families. One key finding was that most under-16s who had social media accounts before commencement were able to either retain them or create new ones at the three-month mark, with social media platforms’ failure to implement effective age assurance measures cited as the main reason.

Read More
Science

Treating internet use disorders via the internet? Results of a two-armed randomized controlled trial

Internet Use Disorders (IUDs) are emerging as a societal challenge. Evidence-based treatment options are scarce. Digital health interventions may be promising to deliver psychological treatment to individuals with IUDs directly in their online setting. The aim of this study was to evaluate the efficacy of a digital health intervention for IUDs compared to a waitlist control group (WCG).

Read More
Science

Reducing social media use improves appearance and weight esteem in youth with emotional distress

A brief 4-week intervention using screen time trackers showed that reducing social media use (SMU, experimental group) yielded significant improvements in appearance and weight esteem in distressed youth with heavy SMU, whereas unrestricted access to social media (control group) did not.

Read More
Seeking support for your digital wellbeing?

Screen Sense Sessions

Screen Sense offers personalised one-to-one support to help you better understand your digital habits and make practical, lasting changes to the way you use technology.

Sessions >
About us

Understand digital wellbeing through cyberpsychology. Screen Sense explores the psychology behind gaming, social media and digital technology through evidence-based articles, courses and practical insights for adults and young people (16+).

Navigation
HomeQuizHabitsSafetyInsightsSessionsAbout
Contacts
Based in New Zealand
hello@screensense.pro
+64 27 707 1467
CONTACT us
Send Message
Copyright Screen Sense Limited 2026
Cyberpsychology | Digital Wellbeing