

or many years, parents have raised concerns that their children might be addicted to video games.
The emergence of Fortnite and other online games has since seen gaming addiction in young children and teens spiral.
Now, the World Health Organisation (WHO) has officially added video game addiction — characterised by "a pattern of persistent or recurrent gaming behaviour" that "takes precedence over other life interests" — to their International Classification of Diseases (ICD) database.
Read the full article on NZHerald.

This report by eSafety in Australia provides valuable early insights on the initial impacts over the first three months of the social media delay on young people and families. One key finding was that most under-16s who had social media accounts before commencement were able to either retain them or create new ones at the three-month mark, with social media platforms’ failure to implement effective age assurance measures cited as the main reason.
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Internet Use Disorders (IUDs) are emerging as a societal challenge. Evidence-based treatment options are scarce. Digital health interventions may be promising to deliver psychological treatment to individuals with IUDs directly in their online setting. The aim of this study was to evaluate the efficacy of a digital health intervention for IUDs compared to a waitlist control group (WCG).
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A brief 4-week intervention using screen time trackers showed that reducing social media use (SMU, experimental group) yielded significant improvements in appearance and weight esteem in distressed youth with heavy SMU, whereas unrestricted access to social media (control group) did not.
Read MoreScreen Sense offers personalised one-to-one support to help you better understand your digital habits and make practical, lasting changes to the way you use technology.
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