People feel they spend
too much time on their phones


Understand digital wellbeing through cyberpsychology
Screen Sense explores how gaming, social media and digital technology influence attention, habits, wellbeing and everyday life.
Discover clear, accessible information about digital behaviour, practical tools for understanding digital habits and self-paced courses that explore the psychology behind the way we use technology.
Drawing on cyberpsychology, health psychology and behavioural science, Screen Sense translates research into meaningful insights that help adults and young people (16+) understand the relationship between people and technology.
Thanks for visiting Screen Sense! I’m Neal, a former professional gamer known as Mirage. I competed internationally, spending thousands of hours in digital environments where focus, performance and screen time were everything.
That experience gave me a front-row view of how powerful digital systems are and how difficult it can be to disengage from them once they become part of daily life.
If you’ve ever felt pulled too far into the screen or wondered why this happens, this is a place to understand the psychology behind it and what can be done next.
Neal Thompson
Digital Psychology Specialist
MSc Health Psychology
Former professional gamer (Mirage)

Founder of Screen Sense
MSc Health Psychology, University of Auckland
Digital Psychology Specialist
Certified Health and Wellness Coach
25 years in digital product leadership
Former professional gamer (Mirage)
Cyberpsychology focuses on how human behaviour, thoughts and emotions are influenced by digital technology including interactions with the internet, social media, online gaming, virtual reality and AI. It explores online identity, cyberbullying, digital addiction and the psychological impact of immersive technology, bridging traditional psychology with the digital world. These insights inform practical strategies and tools to help people manage their digital habits and wellbeing.
We all have our favourite ways to scroll, game or watch online content. Over time, these habits can quietly drain your energy, scatter your focus and affect your wellbeing.

The UK government has proposed new measures aimed at reducing late-night social media use among teenagers aged 16 and 17. Under the proposal, platforms such as Instagram, TikTok and YouTube would be unavailable by default between midnight and 6am for users in this age group. Teenagers would still be able to change their settings and opt out of the restriction.
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Australia is strengthening enforcement of its social media minimum-age law, with the maximum penalty for platforms that fail to comply set to double to A$99 million. The changes will also give Australia's eSafety Commissioner greater powers to require social media companies to provide evidence showing what they have done to comply with the law.
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Dr Anna Lembke is Professor of Psychiatry at Stanford University School of Medicine and chief of the Stanford Addiction Medicine Dual Diagnosis Clinic. She is the author of bestselling books such as, ‘Dopamine Nation: Finding Balance in the Age of Indulgence’.
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Australia’s social media restrictions for under-16s have renewed debate about where social media ends and online gaming begins. While major social platforms are covered by the restrictions, many gaming and gaming-related services remain accessible to younger users.
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The UK will go further to protect kids with world-leading additional restrictions on harmful features online such as live streaming and strangers communicating with children. Social media platforms will be blocked from offering services to under-16s, marking a line in the sand and setting a new normal for future generations.
Read MoreScreen Sense offers personalised one-to-one support to help you better understand your digital habits and make practical, lasting changes to the way you use technology.
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