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‍‍Understand digital wellbeing through cyberpsychology

Screen Sense explores how gaming, social media and digital technology influence attention, habits, wellbeing and everyday life.

Discover clear, accessible information about digital behaviour, practical tools for understanding digital habits and self-paced courses that explore the psychology behind the way we use technology.

Drawing on cyberpsychology, health psychology and behavioural science, Screen Sense translates research into meaningful insights that help adults and young people (16+) understand the relationship between people and technology.

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Welcome to Screen Sense Australia

Thanks for visiting Screen Sense! I’m Neal, a former professional gamer known as Mirage. I competed internationally, spending thousands of hours in digital environments where focus, performance and screen time were everything.

That experience gave me a front-row view of how powerful digital systems are and how difficult it can be to disengage from them once they become part of daily life.

‍If you’ve ever felt pulled too far into the screen or wondered why this happens, this is a place to understand the psychology behind it and what can be done next.
‍

Neal Thompson
Digital Psychology Specialist
MSc Health Psychology
Former professional gamer (Mirage)

About

Cyberpsychology with Neal Thompson

Founder of Screen Sense
MSc Health Psychology, University of Auckland
Digital Psychology Specialist
Certified Health and Wellness Coach
25 years in digital product leadership
Former professional gamer (Mirage)
Cyberpsychology focuses on how human behaviour, thoughts and emotions are influenced by digital technology including interactions with the internet, social media, online gaming, virtual reality and AI. It explores online identity, cyberbullying, digital addiction and the psychological impact of immersive technology, bridging traditional psychology with the digital world. These insights inform practical strategies and tools to help people manage their digital habits and wellbeing.

CYBERPSYCHOLOGY

Discover the psychology behind gaming, social media and digital life

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Featured Insights

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News

Meta agrees to $18 billion settlement over alleged social media harm to children

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News

Early days, early insights: Understanding experiences of social media age restrictions at the three-month follow-up

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Watch

NZ Herald - Under the Influence Series

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76%

People feel they spend
too much time on their phones

22%

NZ teens surveyed met the criteria
of problematic social media use

12%

Young people are at risk of
problematic gaming

Digital Habits

more digital Habits

We all have our favourite ways to scroll, game or watch online content. Over time, these habits can quietly drain your energy, scatter your focus and affect your wellbeing.

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Social Media
Digital Habits
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Gambling
Digital Habits
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Gaming
Digital Habits
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Binge Watching
Digital Habits
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Online Shopping
Digital Habits
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Doomscrolling
Digital Habits
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AI Companionship
Digital Habits
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Pornography
Digital Habits
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Stock Trading
Digital Habits

Statistics

Problematic social media use common among NZ teens

Recent New Zealand research found that 22% of teens surveyed met criteria for problematic social media use, characterised by addiction-like patterns such as preoccupation, loss of control and conflict around social media use.

Public Health Communication Centre Aotearoa

Digital Wellness Report: Exploring the impact of our digital habits

76% of people believe they spend “too much” time on their phones. Of all the adults surveyed, 40% are spending five or more hours on their phone each day and 20% are spending seven or more. Average screen time is five hours. 74% of people who have tried to reduce their screen time struggle to do so.

BePresent

Nib - State of the Nation Parenting Survey

The amount of time kids’ spend online worried 75% of parents and is the number one worry. Yet, 50% (of parents) said they spent too much time on their own devices, and 66% admit to relying on screens as a bargaining chip to distract children.

nib Survey

Digital inclusion and wellbeing in New Zealand

We find that 15% of 15 year olds report using the internet for more than 6 hours per day on a weekday outside of school. Once daily internet use (on weekdays outside of school) exceeds about two hours, we find no positive association of internet use and wellbeing.

Motu Economic and Public Research Policy

Recent Insights

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News

What happens when you switch off the algorithm?

Australia is considering giving social media users the right to switch off personalised algorithms. This article explores why that choice could matter for digital wellbeing and how a more intentional feed may change our relationship with social media.

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News

Early days, early insights: Understanding experiences of social media age restrictions at the three-month follow-up

This report by eSafety in Australia provides valuable early insights on the initial impacts over the first three months of the social media delay on young people and families. One key finding was that most under-16s who had social media accounts before commencement were able to either retain them or create new ones at the three-month mark, with social media platforms’ failure to implement effective age assurance measures cited as the main reason.

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News

Australia to double maximum penalty for platforms in breach of social media ban

The Australian government has announced it will double the maximum penalty for breaches of the nation's social media minimum age law to $99m (£51.7m). As part of the updated legislation, the eSafety Commissioner will also be able to compel social media companies to provide evidence of what steps they have taken to comply with the ban.

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Science

A brief internet-delivered intervention for the reduction of gaming-related harm: A feasibility study

This pre-post study recruited 50 adult gamers from New Zealand to test the feasibility of a brief internet-delivered intervention. Completers (n ​= ​35) reported a significant increase in well-being and reduction in severity, intensity, and time spent gaming, which reduced from an average of 29 to 11 ​hours per week.

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News

'I was a shopping addict - it needs to be taken more seriously'

A day of retail therapy can be just the ticket for some people to help them feel better about themselves. But what happens when you can't stop shopping? Surrounded by racks of shirts, dresses and jumpers, Lucy tells me that she could spend up to 14 hours a day searching out new clothes as an escape from reality.

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News

Australia is banning social media for kids under 16. How will it work?

From 10 December, social media companies will have to take "reasonable steps" to ensure that under-16s in Australia cannot set up accounts on their platforms and that existing accounts are deactivated or removed.

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Digital Safety

More Digital Safety
Sextortion
Catfishing
Romance Scams
Cyberbullying
Online Radicalisation
Deepfake Scams
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Screen Sense offers personalised one-to-one support to help you better understand your digital habits and make practical, lasting changes to the way you use technology.

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About us

Understand digital wellbeing through cyberpsychology. Screen Sense explores the psychology behind gaming, social media and digital technology through evidence-based articles, courses and practical insights for adults and young people (16+).

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Cyberpsychology | Digital Wellbeing