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CYBERPSYCHOLOGY — AUSTRALIA

Discover the psychology behind gaming, social media and digital life

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Screen SENSE

‍‍Understand digital wellbeing through cyberpsychology

Screen Sense explores how gaming, social media and digital technology influence attention, habits, wellbeing and everyday life.

Discover clear, accessible information about digital behaviour, practical tools for understanding digital habits and self-paced courses that explore the psychology behind the way we use technology.

Drawing on cyberpsychology, health psychology and behavioural science, Screen Sense translates research into meaningful insights that help adults and young people (16+) understand the relationship between people and technology.

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Welcome to Screen Sense

Thanks for visiting Screen Sense! I’m Neal, a former professional gamer known as Mirage. I competed internationally, spending thousands of hours in digital environments where focus, performance and screen time were everything.

That experience gave me a front-row view of how powerful digital systems are and how difficult it can be to disengage from them once they become part of daily life.

‍If you’ve ever felt pulled too far into the screen or wondered why this happens, this is a place to understand the psychology behind it and what can be done next.
‍

Neal Thompson
Digital Psychology Specialist
MSc Health Psychology
Former professional gamer (Mirage)

About

Cyberpsychology with Neal Thompson

Founder of Screen Sense
MSc Health Psychology, University of Auckland
Digital Psychology Specialist
Certified Health and Wellness Coach
25 years in digital product leadership
Former professional gamer (Mirage)
Cyberpsychology focuses on how human behaviour, thoughts and emotions are influenced by digital technology including interactions with the internet, social media, online gaming, virtual reality and AI. It explores online identity, cyberbullying, digital addiction and the psychological impact of immersive technology, bridging traditional psychology with the digital world. These insights inform practical strategies and tools to help people manage their digital habits and wellbeing.

Featured Insights

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News

UK social media to be banned for under-16s in landmark government move to give kids their childhood back

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News

Austria becomes latest to propose social media ban for children

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News

Meta and YouTube found liable in landmark social media addiction trial

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Digital Habits

more digital Habits

We all have our favourite ways to scroll, game or watch online content. Over time, these habits can quietly drain your energy, scatter your focus and affect your wellbeing.

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Social Media
Digital Habits
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Gambling
Digital Habits
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Gaming
Digital Habits
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Binge Watching
Digital Habits
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Online Shopping
Digital Habits
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Doomscrolling
Digital Habits
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AI Companionship
Digital Habits
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Pornography
Digital Habits
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Stock Trading
Digital Habits

Statistics

Digital Wellness Report: Exploring the impact of our digital habits

76% of people believe they spend “too much” time on their phones. Of all the adults surveyed, 40% are spending five or more hours on their phone each day and 20% are spending seven or more. Average screen time is five hours. 74% of people who have tried to reduce their screen time struggle to do so.

BePresent

Nib - State of the Nation Parenting Survey

The amount of time kids’ spend online worried 75% of parents and is the number one worry. Yet, 50% (of parents) said they spent too much time on their own devices, and 66% admit to relying on screens as a bargaining chip to distract children.

nib Survey

Digital inclusion and wellbeing in New Zealand

We find that 15% of 15 year olds report using the internet for more than 6 hours per day on a weekday outside of school. Once daily internet use (on weekdays outside of school) exceeds about two hours, we find no positive association of internet use and wellbeing.

Motu Economic and Public Research Policy
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Quiz

Problematic internet use can show up in various ways. Take our free, anonymous self-assessment quiz to see if reducing your screen time could be helpful.

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News

Stay up to date with the latest media coverage on digital wellbeing from around the world. We bring together important stories about screen time, online behaviour and healthier tech habits.

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Science

The latest research on Internet Addiction (IA) and Internet Gaming Disorder (IGD). This research highlights the importance of managing screen time.

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Watch

View video interviews, documentaries, panels and talks that explore screen-time balance — from real-world stories to expert insights.

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Read

Each book offers a different lens on digital wellbeing: whether you’re curious about the brain’s reward system, the impact of social media, or self-regulation in the digital era.

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Speaker

Guest speaker bookings are available at your next event, podcast or webinar on a range of digital wellbeing related topics.

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Recent Insights

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News

Austria becomes latest to propose social media ban for children

Austria has announced plans to ban social media for children aged under 14, becoming the latest country to consider introducing restrictions for children online. Andreas Babler says that it is the responsibility of politicians to protect children and argued that the issue should be treated no different to alcohol or tobacco: "There must be clear rules in the digital world too."

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News

UK social media to be banned for under-16s in landmark government move to give kids their childhood back

The UK will go further to protect kids with world-leading additional restrictions on harmful features online such as live streaming and strangers communicating with children. Social media platforms will be blocked from offering services to under-16s, marking a line in the sand and setting a new normal for future generations.

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Read

The Anxious Generation by Johnathan Haidt

In The Anxious Generation, social psychologist Jonathan Haidt presents more than a dozen mechanisms by which this “great rewiring of childhood” has interfered with children’s social and neurological development, covering everything from sleep deprivation to attention fragmentation, addiction, loneliness, social contagion, social comparison and perfectionism.

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News

Square eyes: Half of Kiwis addicted to devices, many blame Covid pandemic

There's a new addiction in New Zealand - more than a third of Kiwis say they are hooked on their screens and many are blaming Covid for it. As the country enters its second week of lockdown, New Zealanders have been averaging five hours of screen time a day on top of using devices for work and school since the Covid pandemic started last year, a new NortonLifeLock study has found.‍

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Science

Limiting social media use decreases depression, anxiety, and fear of missing out in youth with emotional distress: A randomized controlled trial.

Although many youth may not be harmed by heavy SMU, distressed youth may be particularly vulnerable. The aim of this study was to experimentally examine the effects of reducing SMU on smartphones on symptoms of depression, anxiety, fear of missing out (FoMO), and sleep in youth with emotional distress. Compared to the control group, the intervention group showed significantly greater reductions in symptoms of depression, anxiety, and FoMO, and greater increases in sleep.

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News

How to get ahead of the game to treat problem gamers

Gaming addiction plays havoc with the lives of millions of gamers around the world – we need to expand treatment options in New Zealand, says Jennifer Jiyun Park.

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Digital Safety

More Digital Safety
Cyberbullying
Catfishing
Sextortion
Online Radicalisation
Deepfake Scams
Romance Scams
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About us

Screen Sense supports adults and young people (aged 16+) by providing resources that empower them to explore healthy digital habits and develop self-regulation safely, respectfully and with autonomy.

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